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[ welcome to kyomaps.com ] Thanks for visiting! This site is both an archive and a portfolio of all the mapping work I have done over the years for various games, including Half-Life 2, the Unreal series, the Descent series, and even FreeSpace. Enjoy your stay! Questions? Feel free to contact me at tokage (at) comcast (dot) net.
Updates June 15th, 2009 May 31st, 2009 The first is an update on the Mirror's Edge map shown last time. I've since added an outdoor area on the rooftops, a balance beam, a zip line, and just a bit of combat with pistol wielding PK goons. I don't know if I plan to continue on this map or not. It's more of a proof-of-concept map than anything else.
The second is a video of one of many maps done after Powerstation 17, mostly for practice. This was for one mod concept I had, called Propaganda. After getting briefed on the current situation in the warehouse, the Combine launch a surprise attack on the rebels. Figuring that the only way out is through, they would have fled toward the nearest subway station. The player would have been ill-equipped to deal with the Combine threat, making running the only viable option. This map got reasonably far visually, probably about 70%, but in doing so, significant framerate issues came up. I had a feeling they would, but decided to test the waters anyway. If I was to do this map again, I'd definitely err on the side of putting a right angle along the street to break up the line-of-sight.
M ay 26th, 2009
May 17th, 2009 |
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