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[ welcome to kyomaps.com ]

Thanks for visiting! This site is both an archive and a portfolio of all the mapping work I have done over the years for various games, including Half-Life 2, the Unreal series, the Descent series, and even FreeSpace. Enjoy your stay! Questions? Feel free to contact me at tokage (at) comcast (dot) net.

Powerstation 17

Powerstation 17
A single player map for Half-Life 2

Gordon Freeman infiltrates a powerstation commandeered by Combine forces in an effort to
destabilize their control of the region.

Check out the reviews and download from PlanetPhillip!

Also available in ZIP format from:
FileFront | ModDB | FPSBANANA

Watch the new VIDEO walkthrough on YouTube!
[ Part 1 ] [ Part 2 ] [ Part 3 ]


Updates

June 15th, 2009
I found out today that Powerstation 17 did make it onto the bundled DVD of Germany's PCGamer.de magazine! You can find it in the July, 2009 issue. There's even a write-up in the mag for it. Sweet!

May 31st, 2009
Added a couple new, work-in-progress videos!

The first is an update on the Mirror's Edge map shown last time. I've since added an outdoor area on the rooftops, a balance beam, a zip line, and just a bit of combat with pistol wielding PK goons. I don't know if I plan to continue on this map or not. It's more of a proof-of-concept map than anything else.

 

The second is a video of one of many maps done after Powerstation 17, mostly for practice. This was for one mod concept I had, called Propaganda. After getting briefed on the current situation in the warehouse, the Combine launch a surprise attack on the rebels. Figuring that the only way out is through, they would have fled toward the nearest subway station. The player would have been ill-equipped to deal with the Combine threat, making running the only viable option. This map got reasonably far visually, probably about 70%, but in doing so, significant framerate issues came up. I had a feeling they would, but decided to test the waters anyway. If I was to do this map again, I'd definitely err on the side of putting a right angle along the street to break up the line-of-sight.


M ay 26th, 2009
Site finally went live today. I added links to the video walkthrough of Powerstation 17. I've also been fooling around in the newly discovered Mirror's Edge editor. Being an Unreal Engine 3 game, some enterprising modder released that if you copied certain directories out of Unreal Tournament 3's Binaries folder and dropped them into Mirror's Edge's Binaries, you can actually get the Mirror's Edge version of UnrealEd to run. Plus, it has the ability to open all of the retail map files, just to see how things are done. This tiny room isn't much, but it's a start.

 

May 17th, 2009
Welcome to the newly redesigned kyomaps.com! This site basically merges my portfolio site and my level site into one. So, with that out of the way, what's happening? A lot of things. I've had numerous mod concepts, both single levels and short campaigns, that I've been toying with for Half-Life 2 and Left 4 Dead. Nothing is definitive right now, though I suspect I'll gravitate toward something in HL2 rather than L4D.

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